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The Video Game Design and Development Degree is an engineering degree that combines the fundamentals of video game-oriented programming with experience in design and technical development methods, using the most state-of-the art tools in the sector’s industry.
The aim of this degree is to train professionals in the building of video games and applied games, with a multidisciplinary perspective that includes design, production and programming. In this way, future developers, game designers and producers will be able to effectively implement the entire video game development process from its initial conception to its production and subsequent marketing.
As an added value to this degree, the curriculum incorporates three lines of specialisation totalling 48 ECTS, which will allow students to obtain honours in specific areas such as Digital Art, Data Science and Multimedia.
Graduate in Video Game Design and Development
Engineering and Architecture
240
4 years
From 8:00 to 15:00
On-campus
40
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Specialised Training
It is a pioneering degree in the training of programmers and designers specialising in video games in the Basque Country, where the sector (which ranks fifth in terms of grants awarded) requires more professionals to meet their needs for growth and expansion.
Growing Demand
The video game market is constantly growing in terms of turnover and the creation of new jobs. Video game programming and design needs qualified professionals (70% of those working in the field of video games have higher education*), for a sector which accounts for more than half of the business volume of the leisure and culture audio-visual industry, ahead of cinema, theatre, music or reading. The comprehensive training offered through this degree is one of the best endorsements in forming part of this booming industry.
*White Paper of the 2020 Spanish Development of Video Games (DEV in its Spanish acronym).
A Needed Profile
Profiles related to the programming and design of video games and applied games are among the top positions with regards demand, with a final employability rate of over 36%. The programmer profile with a good training base is the most difficult to find (40% of companies), followed by design (41%) and 3D animation (31%).
Subject | Semester | Credits |
---|---|---|
Foundations in Programming |
1 |
6 |
Discrete Mathematics |
1 |
6 |
Introduction to Psychology |
1 |
6 |
Game Usability and Analysis |
1 |
6 |
Game Design Workshop |
1 |
6 |
Foundations in Computers |
2 |
6 |
Programming Technology |
2 |
6 |
Mathematics |
2 |
6 |
Productivity Technologies |
2 |
6 |
Project I |
2 |
6 |
Subject | Semester | Credits |
---|---|---|
Data Analysis and Game Theory |
3 |
6 |
Operating Systems and Networks |
3 |
6 |
Software Engineering. Application to Video Game Development |
3 |
6 |
Video Game Design |
3 |
6 |
Project II |
3 |
6 |
Mechanics |
4 |
6 |
Artificial Intelligence Techniques for Video Games |
4 |
6 |
Computer Graphics |
4 |
6 |
Level Design |
4 |
6 |
Project II |
4 |
6 |
Subject | Semester | Credits |
---|---|---|
Physical Simulation for Virtual Reality and Video Games |
5 |
6 |
Mobile Game Programming |
5 |
6 |
Console Game Programming |
5 |
6 |
Optional 1 |
5 |
6 |
Project III |
5 |
6 |
Immersive Technology Development |
6 |
6 |
Network Game Programming |
6 |
6 |
Mechanics and Techniques of Advanced Game Design |
6 |
6 |
Optional 2 |
6 |
6 |
Project III |
6 |
6 |
Subject | Semester | Credits |
---|---|---|
Optional 3 |
7 |
6 |
Optional 4 |
7 |
6 |
Optional 5 |
7 |
6 |
Optional 6 |
7 |
6 |
Final Degree Project |
7 |
6 |
Optional 7 |
8 |
6 |
Optional 8 |
8 |
6 |
Optional 9 |
8 |
6 |
Optional 10 |
8 |
6 |
Final Degree Project |
8 |
6 |
This speciality will provide results from various branches of Digital Arts, such as illustration and concept art, modelling / sculpting and animation. This will allow the student to be trained in the creation of digital art content. In addition, thanks to this specialisation, students will gain knowledge which will enable them to better interact with digital artists and scale up their work.
Fourth year subjects | Credits |
---|---|
Conceptual Art I |
6 |
Foundations in Animation |
6 |
Foundations in 3D Modelling |
6 |
Conceptual Art II |
6 |
3D Animation I |
6 |
3D Modelling I |
6 |
Illumination and Rendering |
6 |
Artistic Direction |
6 |
This speciality will provide training and knowledge to be able to manage a data-based organisation. Its competencies will include data acquisition, data analysis, the extraction of hidden information, data visualisation and prediction.
Fourth year subjects | Credits |
---|---|
Data Science and Life Cycle |
6 |
Data Acquisition and Preparation |
6 |
Data Mining |
6 |
Machine Learning |
6 |
Process Mining |
6 |
Data Visualisation |
6 |
Deep Learning |
6 |
Data Science. Data Governance |
6 |
This speciality will provide training and knowledge to develop projects based on multimedia technology, including images, music, immersive worlds for entertainment, health, education or any application in which technology plays a decisive role..
Fourth year subjects | Credits |
---|---|
Multimedia Production |
6 |
Technology and Graphics |
6 |
Transmedia Programming |
6 |
Digital Content |
6 |
Music and Multimedia |
6 |
Immersive Technologies |
6 |
User Experience |
6 |
Agile Management Methodologies |
6 |
*The student can choose to do a non-specific honours speciality studying a selection of the subjects offered in the different honours specialities
Under the terms and conditions set forth in the aforementioned Royal Decree and the regulations in force, access to the course may be granted to those who meet any of the following requirements (see the access requirements for the University Degree in Video Game Design and Development).
The University does not envisage any access tests being required for this degree. Thus, access to the first year of the degree will be through university pre-registration, a system that guarantees equal conditions in the entry process for the first year of any university course.
Students of this degree will obtain the necessary training to cover the entire process in the creation and development of video games with a comprehensive vision that includes:
(*) Important note: This university qualification is awaiting accreditation to become official in accordance with the legislation in force. In order for it to be official and to start teaching it, the following pending procedures must be fulfilled:
EUNEIZ
Paseo de la Biosfera, nº6
01013 Vitoria-Gasteiz
Álava-Araba
Opening hours from
8:00h to 16:00h
EUNEIZ
Paseo de la Biosfera, nº6
01013 Vitoria-Gasteiz
Álava-Araba
Opening hours from
8:00h to 16:00h
EUNEIZ UNIVERSITY has been recognised by LAW 8/2021 of November 11 and plans to begin its activities for the 2022-23 academic year. Find out more.