Master's Degree in Virtual and Augmented Reality

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Presentation

The Master’s Degree in Virtual and Augmented Reality aims to provide training in the specifics of virtual and augmented reality devices, as well as in the technical and creative elements necessary for their production. The degree, which falls within the scope of cultural industries – design, animation, cinematography and audiovisual production – combines technical and practical training, and addresses all aspects involved in the creation of immersive content.

This Master’s degree, which is offered in a blended learning format, consists of 60 credits, organized into five modules, 9 compulsory subjects (42 ECTS), two elective subjects to choose from among 4 (8 ECTS), and a Master’s Thesis (12 ECTS).

Qualification Obtained

Master's Degree in Virtual and Augmented Reality

Branch of Knowledge

Engineering and Architecture

ECTS Credits

60

Duration

From October 2025 to June 2026

Schedule

Fridays from 4 pm to 9 pm
Saturdays from 9 am to 2 pm and from 4 pm to 9 pm
Sundays from 9 am to 2 pm
(provisional timetable)

Modality

Blended

Places

30

Price and Grants

Find out more at

Why study this Master's Degree?

A technology on the rise

Thanks to smartphone developments in recent years, this technology has seen an accelerated upswing. It is estimated that by 2023 there will be around 2.5 million devices capable of using augmented reality, proof of the great potential and reach of this technology.

Infinite applications in all sectors

By using the real environment and superimposing digital elements, augmented reality offers countless possibilities for use by all types of businesses, especially in the health, education, tourism, real estate, marketing and entertainment industries. Virtual and augmented reality create a new communication channel where businesses and their customers can interact in real time with their products, services and experiences. Furthermore, they are also a very powerful tool for training and learning, offering an entertaining and detailed way to teach a subject.

High employment demand

The arrival on the consumer market of immersive devices, both virtual and augmented reality, has created a great demand for profiles specialised in the challenges and opportunities offered by this technology. The most in-demand profiles are focused on application development, digital transformation experts and specialists in artificial intelligence and data analysis applications. According to statistics, there was a 1400% increase in the number of interviews for virtual and augmented reality jobs in 2020.

Curriculum

Module 1. Virtual, mixed and augmented reality: evaluation of the science and experience (12 credits)
SubjectSemestreSubject typeCredits

Auditory and visual perception in the virtual space

1

CT

6

Fundamentals of cognitive science and psychology

1

CT

6

Module 2. Product conceptualisation and production design (12 credits)
SubjectSemesterSubject typeCredits

Product ideation

1

CT

4

Production

1

CT

4

Marketing and communication

1

CT

4

Module 3. Manufacturing: modelling, animation, rendering and interaction (12 credits)
SubjectSemesterSubject typeCredits

3D modelling and sculpting workshop

1

CT

4

Set design, lighting, interaction and 3D sound design

2

CT

4

Rigging and animation workshop

2

CT

4

Module 4. Game engine programming and interaction (Unreal Engine and Unity 3D) (6 credits)
SubjectSemesterSubject typeCredits

Game and virtual reality engines

1

CT

6

Module 5. Optability (8 credits)
SubjectSemesterSubject typeCredits

Advanced 3D art for virtual reality

2

OPT

4

Design of interfaces and usability in virtual and augmented reality.

2

OPT

4

Virtual and augmented reality project

2

OPT

4

Programming project

2

OPT

4

Module 6. Master's Thesis (10 credits)
SubjectSemesterSubject typeCredits

MT

2

MT

12

Who is it aimed at?

The Master’s Degree in Virtual and Augmented Reality is devised as a specialisation for graduates in Animation, Modelling, Architecture, Audio Design and similar fields, where the student has acquired creative training focused on the development of 3D content. And, for graduates in Computer Engineering, Physics, Telecommunications Engineering and related degrees, where the student has greater technical knowledge.

Learning outcomes

On completion of the degree, students will have achieved the following:

On the knowledge level

On the competencies level

On the skills and abilities level

Training activities, teaching methodologies and assessment systems

How do you learn?

The teacher will guide the student in a personalised way in their training process. Each subject has a teaching plan which specifies, depending on the training and learning outcomes associated with it, the training activities and teaching methodologies. These include the following:

At the beginning of each subject, students will find the resources for the subject on the platform (reference material and documentation), as well as resources for carrying out activities and obtaining the knowledge, expertise and skills of the disciplines, which they will complement with the face-to-face sessions planned for the weekends.

The Master’s Degree in Virtual and Augmented Reality is based on the ‘learning by doing’ model, where there is a careful balance between theoretical and practical classes, with the practical sessions taking precedence over the face-to-face sessions. The aim is for the student to acquire the knowledge and skills that will be practically applied in the conception, development and implementation of a functional project.

The curriculum will end with the presentation and defence of the Master’s Thesis, where students will demonstrate that they have acquired the competences, knowledge and skills required for an official master’s degree that gives access to the doctoral programme; developing a working virtual reality prototype. The student will put into practice the design and production methodologies of the experience, as well as the creative and technical skills developed in the previous subjects so that they can develop their knowledge in the delivery of VR, AR and MR experiences.

How is learning assessed?

Assessment in this master’s degree is a fundamental aspect that seeks to encourage reflection and the application of theoretical and practical knowledge in professional life. In each subject, depending on the training and learning outcomes associated with it, the instruments to be used for the assessment process are specified from among the following:

The assessment of the MT includes the evaluation of the work, the MT tutor’s assessment and the quality and presentation and defence before the panel made up of members of the teaching staff of Euneiz University.

Career Opportunities

The main professional opportunities for graduates of this Master’s Degree are related to the performance of functions such as:

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